Percentage of iPhone connected to Internet per country

January 20, 2010

As iPhone developers, we have access to some very important data in the mobile industry, through our apps. With the launch of our new game Magic Ludo, we’re seeing some interesting trends. For example, Singapore has one of the highest internet enabled iPhone population, while surprisingly US has one of the lowest. See below for some of the countries that came under our radar.

*Internet enabled iPhone means iPhones with data plans or connected via WiFi.

Country Connected Downloaded Percentage
Germany 74 69 107.25
Australia 73 94 77.66
Netherlands 11 17 64.71
Singapore 150 252 59.52
France 41 70 58.57
Denmark 171 297 57.58
Norway 99 176 56.25
Japan 12 22 54.55
Spain 42 82 51.22
United Kingdom 291 580 50.17
Italy 19 43 44.19
Canada 38 91 41.76
United Arab Emirates 11 27 40.74
China 16 42 38.10
Hong Kong 23 61 37.70
United States 183 493 37.12
Pakistan 22 76 28.95
Venezuela 55 216 25.46

Note:

  1. Connected figures are iPhones with Magic Ludo connected to our analytic server, and is based on their IP addresses, while downloaded figures are from AppStore.
  2. There are people in Germany using iTunes account of other countries.

We’ll update this table with more countries once we aggregate them.

52:06.7 1/18/2010 Connected data is via IP addresses, while downloaded data is from AppStore
Country Connected Downloaded Percentage Remarks
Germany 74 69 107.25 There are people in Germany using iTunes account of other countries
Australia 73 94 77.66
Netherlands 11 17 64.71
Singapore 150 252 59.52
France 41 70 58.57
Denmark 171 297 57.58
Norway 99 176 56.25
Japan 12 22 54.55
Spain 42 82 51.22
United Kingdom 291 580 50.17
Italy 19 43 44.19
Canada 38 91 41.76
United Arab Emirates 11 27 40.74
China 16 42 38.10
Hong Kong 23 61 37.70
United States 183 493 37.12
Pakistan 22 76 28.95
Venezuela 55 216 25.46

Apple Tablet, iPhone 4G and iPhone OS 4.0 guestimation

January 20, 2010

There are many rumors on the web (Gizmodo.com, Engadget.com, TechCrunch.com, etc.) on the Apple Tablet. Apple has already confirmed its 27th Jan event by sending invitations to media all over the World. No, we are not invited. But, we are as excited as you in the products that are going to be launched in the event.

Apple would also launch the iPhone OS 4.0 on 27th, such that the iPhone and the Tablet will share a similar base. This would suggest that the newer OS would force all new apps submission to be of variable resolution. In the past iPhone apps do not have such problems because all iPhone OS devices (iPhone & iPod Touch) were guaranteed 480×320. With the launch of the Tablet and many competing smartphones of higher resolution, Apple has to introduce a higher res iPhone sooner or later. So it would be a good chance to do it now.

To many developers like ourselves, the screen aspect ratio is as important as the resolution, if not more important. The current aspect ratio is 1.5:1 or 3:2 (480:320), a not-so-common ratio. It would be a problem to many developers if this ratio is changed, especially those that made videos, media, game environment using this ratio. Changing the resolution is however, not as detrimental as changing the aspect ratio. Those apps that are not ready for the higher resolution could simply be upscaled.  And if OS 4.0 handles deprecation well, old apps could look just like new ones. We shall not go into details on how this is done.

Based on the above argument, we would expect the screen resolution of iPhone 4G to be at least 720×480 and the Tablet to be 960×640. Both of these resolutions are highly possible because they are multiples of 480×320 (1.5 and 2 respectively). Of course, iPhone 4G could also take on the 960×640 resolution for both platforms to be unified. 960×640 is a nicer resolution than 720×480 because every pixel is expanded into 4 whole pixels.

And because of the higher resolution, we can also expect the core processor and graphics processor to be significantly upgraded as well. RAM wise, it should be at least that of Nexus One, 512MB. As for other cosmetic specs, we shall not delve into here.

And if you are wondering why we assumed the Tablet is to share the same OS as iPhone and not MacBook, Apple would most likely want to repeat its AppStore success on the Tablet, i.e. a closed platform rather than an open one. But due to the fact it is a Tablet, users may have more control over the device.

One key feature we definitely wish to see in the Tablet is, that the device will have a SIM slot or WiMax (LTE) connectivity. This Tablet has to be connected all the time to be truly useful.


SG Mahjong Lite download 200,000 times in 10 months

January 18, 2010

We are proud to announce a significant milestone for our game SG Mahjong and its lite (free) version.

SG Mahjong Lite has been downloaded 200,000 times by unique users (Apple ID) in the first 10 months of its launch and the bulk of these downloads came from Singapore and Hong Kong. We hope you continue to support our stable of games.


Estimated iPhone penetration per country

January 17, 2010

We would like to offer an estimate of the iPhone penetration per country. The scope of this estimate lies in the download figures from our  2 free apps – SG Mahjong Lite and Magic Ludo.

Here are the data for out Magic Ludo app on 15th Jan 2010:

Country Board Strategy All Games Sales
Argentina 59 74 3
Australia 83 110 20
Austria 120 191 1
Canada 152 6
Chile 172 1
China 59 83 10
Croatia 52 61 1
Czech Republic 194 1
Denmark 16 23 160 31
Dominican Republic 69 105 0
Ecuador 78 130 0
Egypt 164 0
Finland 111 182 0
France 109 132 13
Germany 116 179 6
Greece 161 0
Guatemala 107 145 0
Hong Kong 53 70 9
Hungary 57 71 1
India 32 45 6
Indonesia 27 52 6
Ireland 77 112 1
Italy 98 103 8
Jamaica 42 63 0
Japan 152 195 1
Kuwait 197 1
Lebanon 135 191 0
Macau 90 84 1
Malaysia 74 111 2
Malta 41 56 0
Mexico 109 152 2
Netherlands 140 193 2
New Zealand 44 68 3
Norway 19 29 25
Pakistan 10 11 92 3
Peru 43 55 2
Poland 97 127 1
Portugal 142 0
Russia 130 177 2
Saudi Arabia 174 0
Singapore 35 50 38
Slovakia 106 166 1
Spain 66 72 10
Switzerland 142 195 2
Taiwan 105 154 1
Turkey 97 120 1
United Arab Emirates 47 45 3
United Kingdom 61 83 80
United States 140 41
Venezuela 13 23 161 5

Read the rest of this entry »


Magic Ludo

January 13, 2010

Dear all,

We are proud to announce the launch of our new game, Magic Ludo. The game is FREE and is found in Games sub-category Board & Strategy.

The game is designed for users to play on the road. Short turn-based board games. There are 13 levels available in the free download. More contents would be available from in-app purchases and most downloads would be $0.99. We plan to update with contents fortnightly. There are now 2 downloads available: Unlock Levels and Extra Levels Bundle A. A Snake & Ladder board would be available soon.

The game could be frustrating because we have made our AI pretty strong. Users will find no pushover AI. Even our game designers took 9 tries to clear the first level after the tutorial. Overall, we estimate it would take about 3-5 hours to complete the game without cheating.

The game is also built-in with 3 profiles and their own save files. In case of calls, users will be able to resume their games.

Download yours today!


SG Mahjong unlock limits requirements

December 15, 2009

Dear SG Mahjong fans,

We received several request to reveal the requirements to unlock maximum and minimum limits. Here are they (in order of increasing requirements).

For Normal & Hard mode,

  • Maximum limit 6: 60 games played
  • Minimum limit 2: 75 games played, 300 money

For Hard mode only,

  • Maximum limit 7: 125 games played, 5 rounds won
  • Maximum limit 8: 200 games played, 8 rounds won
  • Minimum limit 3: 250 games played, 10 rounds won, 800 money
  • Maximum limit 10: 500 games played, won more than 40% of all games, 15 rounds won, 2000 money
  • Minimum limit 4: 800 games played, 20 rounds won, 3000 money
  • Maximum limit 13: 1000 games played, won more than 45% of all games, 30 rounds won, 5000 money

Why ultimate maximum limit at 13 points?

  • Because that is the points won with 13 terminals

Why ultimate minimum limit at 4 points?

  • Because anything beyond that is impractical to play with, as most rounds will end up in stalemate. A full suit and pure sequence hand is 4 points each.

Hope this helps.


Admob Developers’ forum

December 8, 2009

The Admob Developers’ meetup last night at SMU was a networking cum introduction session to Admob and services it provide. There were beer and lots of food. We stayed till 11pm.

Admob is an mobile advertising network which attracts both advertisers and publishers. Advertisers pay money to have their apps or products be advertised on Admob network. Publishers allows their apps or sites to publish Admob ads and thereby earning advertisement revenue. GameFront is so far a publisher on Admob. We have $0 marketing budget.

Admob just opened shop in Singapore in June/July with three staff and was acquired by Google recently for USD750M. Notice the amount. Admob serves 10 billion impression per month.

For iPhone and Android developer who want to start earning revenue for your free apps, you can try Admob SDK.

For those interested in Admob monthly metrics and analytics, visit metrics.admob.com


Thanks for supporting

December 3, 2009

Thanks for your support, SG Mahjong is now back in SG store top 10. We’ll be launching our new game soon. Keep a lookout here.


SG Mahjong 2.3 is out

November 27, 2009

New features:

  1. Bao, a loser-pays-for-all situation
  2. 3 player Mahjong for super fast game and bigger wins
  3. Instant speed mode (no animation for tiles)
  4. Flower game (collect 8 flowers to game)
  5. Maximum limit unlockable to 13 points
  6. Minimum limit unlockable to 4 points

Update yours here


SG Mahjong version 2.3 coming

August 5, 2009

What you will see in v2.3:

  • Bao, a loser-pays-for-all situation
  • 3 player Mahjong for super fast game and bigger wins
  • Instant speed mode (no animation for tiles)
  • Flower game (collect 8 flowers to game)

Let us know if you want to see other improvements